godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Cannot declare virtual method with enum from own class
- Core: Natively convert `enum`/`BitField` with `Variant`
- SCons: Properly `NoCache` all text files
- Place a hard limit on the `max_contacts_reported` property in 2D/3D physics
- Godot4.4dev7: Still spams loading messages
- You can only copy a scene path once.
- High CPU usage when editor window has focus
- Bug: MultiMesh uses_colors error vs use_colors property
- C#: Fix `RefCounted` not disposed correctly in certain case
- [Godot4.3][iOS Plugin][xcode 16.2] Could not build module 'Foundation' and standard cpp errors for iOS plugin
- Docs
- C++ not yet supported