godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [Mono] 3.2.2 Android Plugin fails to call GodotLib.calldeferred with Mono Object
- Erasing tiles with SHIFT + RIGHT CLICK is very buggy with tile atlases
- Boot splash override images are not packed when exporting
- Crash importing possibly empty/corrupted .wav
- c# build logging not working
- [Mono] 3.2.1 don't work virtual method
- [4.0] External changes to shader overwritten if builtin editor has ever shown that shader
- [Bullet] Bullet physics PhysicsDirectBodyState.get_total_gravity() returns Vector3(0, 0, 0) in the first physics frame.
- Option button giving false item count C#
- Safe save fails way too often
- Docs
- C++ not yet supported