godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- At startup `ERROR: editor/progress_dialog.cpp:169 - Do not use progress dialog (task) while flushing the message queue or using call_deferred()!`
- SubViewport's descendant tool nodes do not receive input in editor
- Viewport size doesn't match what's defined in the project settings when running a project with floating game window
- Warnings when combining enums inside function parameter field of type Control.FlagSizes
- EXC_BAD_ACCESS (code=1, address=0x0) on iOS when running linked Godot Mono project in XCode
- Optimize usability of VisibleOnScreenNotifier2D
- Godot4.4dev7: Using `@warning_ignore` annotation at function signature level is broken
- Metal: Pixel format mapping is shared for all platforms
- Add "Include addons folder" button to "Find/Replace in Files" dialog
- CanvasItemMaterial Light Mode Only not working with lights
- Docs
- C++ not yet supported