godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- transform.position doesn't follow default_float_step (limited to 3 decimal places)
- Node2D/3D: Make position follow default float step
- Pass `PropertyInfo` to `VariantWriter`/`VariantParser` and implement store Enum name for ".tres".
- Big memory usage when too many `Area2D`s collision pair's
- Add helper method to get Object from ObjectID
- [3.x] Simplify `ObjectDB::get_instance()` casting
- [BVH precision] Make 3D physics use precision-proof version of `BVH::ray_query()`
- Tracking temporary workaround: `_to_variant` for MSVC
- Add `Ctrl+I`/`Cmd+I` shortcut to trigger code completion
- CavasItem's clip only mode on skewed styleboxes fails to clear.
- Docs
- C++ not yet supported