godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Blank window with empty title when running empty project with export template and custom command line arguments
- Fix origin being included in per viewport grid visibility toggle, and add ability to hide it seperately
- Default project and editor template for Node will not override built-in default
- Remove unused param in `VisualShader::_write_node`
- Replace `VMap` used in `VisualShader` with `HashMap`
- RenderingServer.MeshSurfaceUpdateVertexRegion (mesh_surface_update_vertex_region) doesnt work after first iteration of process C#
- Crosslink `get_class_list` and `get_global_class_list`
- Cache StringNames and NodePaths in implicit casts from string in C#
- GPUParticles: Add `use_physics_step` option to synchronize to physics simulation
- Using constant Typed Dictionary in _export_file in EditorExportPlugin crashes the engine
- Docs
- C++ not yet supported