godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1054 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- 4.3: Android Editor: Unable to Drag and Drop Files from File System
- Don't generate unnecessary uniforms and texture reads in BaseMaterial3D
- glTF/glb mesh imports with errors when Static Lightmaps used
- Fix stream sync play and seek setting wrong position on certain cases
- 4.4-dev6 VisualShader: Error: Parameter "version" is null and then after a while crash
- Add builtin icons as a fallback option and as a way to use the editor's icons
- Custom resources with built-in scripts cannot be assigned to typed variables in the inspector
- Writing to stdout from GDExtension crash the engine with system-provided `icu4c`
- Add area tree to bvh for fixing "inmonitorable area VS static body" detection.
- Prevent using boolean varyings in vertex function of visual shaders
- Docs
- C++ not yet supported