godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- ctrl+f in editor has delay before switching, in which key presses can be captured by the code window
- Improve usage of p_cancel_sliding and snapping refractoring.
- Add support for decompressing etc2
- Expose a way to set the color of Shape3D debug mesh
- Fix `Make Local` resource reference issue
- TileMap Pixel Snapping Precision - Black Lines
- Z coordinate in shaders is not the same across Compatibility and Forward+/Mobile
- The ruler tool's most important label renders *behind* another
- Visual Shader WorldPositionFromDepth not working correctly
- Optimize `StringName` by storing `StrRange<char>` instead of `const char *` for static C strings.
- Docs
- C++ not yet supported