godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Z coordinate in shaders is not the same across Compatibility and Forward+/Mobile
- The ruler tool's most important label renders *behind* another
- Visual Shader WorldPositionFromDepth not working correctly
- Optimize `StringName` by storing `StrRange<char>` instead of `const char *` for static C strings.
- Use `LocalVector` instead of `List` as arg of `Dictionary::get_key_list`
- Implement motion vectors in mobile renderer
- Re-organize UI in the shader editor
- A type error reported when GDScript preload an scene that used this GDScript
- Suppress Thread Warning
- Rename `StrRange` -> `Span`. Move `find`, `rfind` and `contains` functions from `CowData` to `Span`.
- Docs
- C++ not yet supported