godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Suppress Thread Warning
- Rename `StrRange` -> `Span`. Move `find`, `rfind` and `contains` functions from `CowData` to `Span`.
- [3.x] The scene inheritance was cleared, but Godot still gives warnings on the TileMap node.
- Project Dialog: Allow editing the Create Folder suffix
- GLTFDocument.append_from_scene executed on non-ui thread cost tool much time compared to on ui thread.
- servers/rendering: add new GLSL file format that is compatible with standard GLSL
- Don't add unnecessary uniforms in BaseMaterial3D generated shader code
- Reserve space for LocalVector if size is known
- Web builds with Scenes containing a SubViewportContainer lead to "WebGL context lost" errors on iOS Devices
- Control.PivotOffset assignment is destructive with existing Rotation or Scale
- Docs
- C++ not yet supported