godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1054 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Using different methods to implement non-embedded child windows will trigger the always_on_top breaks non-embedded popups problem
- [FileAccess] Replace `get_/store_` methods with separate signed and unsigned variants.
- Add "At Start" mode for sub-emitter particles
- Fix AnimatableBody sync to physics
- Improve `ContainerTypeValidate` performance for object types
- Focusing outline in tree drawn over everything
- Fix `RandomPCG::random(int, int)` overflow bug
- Implement multi-pass shader directive and custom variants in Material.
- Prevent SubViewports Update Mode from resetting on visibility changes
- Error spam when re-importing a model with a saved `SkeletonProfile`, and model breakage when deleting a resource
- Docs
- C++ not yet supported