godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- "Make Local" will still reference original until editor restart.
- Overriding virtual properties in C# leads to errors in the generated code.
- Introduce `Viewport` functions for keeping the mouse over state consistent
- Multiple OpenXR action sets in the same map causes bindings to not function properly
- Avoid duplicated `utf8()` calls
- Visual Shaders Texture2DParameter can't be turned into constant (Unlike other Parameter nodes)
- Add comment for `String::size()`
- Synchronize `NavigationRegion2D`'s modulate to its debug elements.
- Ignore device from SDL by specifying "SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES" doesn't work because of wrong env variable name
- Add emit_changed() to Environment setters
- Docs
- C++ not yet supported