godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Window which show project loading state getting pseudolocalized
- The Copy button in documentation code blocks has a broken hitbox
- Add `create_id_for_path()` to ResourceUID
- Implement Fragment density map support.
- When you "Save to File" a mesh from a .glb, if UIDs are used the .import file becomes corrupted
- Fix volumetric fog artifacts when outside the fog
- Subtractive Blending doesn't work on Compatibility Renderer
- Make visual shader editor create node window a popup
- Use `libsamplerate` on WAV loads
- Add `layers` and `layers_cull_mode` properties to `BaseMaterial3D`
- Docs
- C++ not yet supported