godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1054 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Web export renders 1px wide textures completely black.
- Using built-in feature tags as custom feature tags can cause bugs
- Fix error when using add selection with new line in TextEdit
- Implement VisualShader Node Groups/Subgraphs
- Allow using custom `Rect2i` for rendering with OpenXR
- Moving C# scripts outside of Godot breaks source generation
- [4.3] Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes
- Fix `EditorImportPlugin` can't have null as default option values
- Unable to Run Projects on Godot 4.4.dev4 Android
- Parameter audio/driver/output_latency typed as INT is too restrictive to adjust the buffer size.
- Docs
- C++ not yet supported