godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Skeleton3D.set_bone_pose() does not set the real pose transform
- Incorrect "Parse Error" for cyclic dependency in Resource
- The property string "Physics Layer %d" in TileSet editor has not been got translated
- 'as' operator breaks expectation for Packed Array types being copied by reference
- Use correct coefficients to get luminance from a color in linear space
- Vulkan validation error fixes
- GLTF Root Scale does not apply to Collision Shapes generated from Meshes
- Sub-window graphics issues with Forward+ on Raspberry Pi
- The material of a CSGShape3D as child of a CSGCombiner3D does not obey local triplanar coordinates
- Focused `SpinBox` fires `ValueChanged` signal when `SetValueNoSignal` is called
- Docs
- C++ not yet supported