godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Drag & drop a node in visual shader produces an incorrect label and error
- Fix calculation of inercia and centre of mass to account for shapes not centered.
- Clarify GDScript dictionary syntax restrictions
- Automatically create NavigationRegion default navigation mesh resources in the editor
- Display real FPS as a fallback if GPU time information is not available
- [Input] [Windows] Limit for-loop to the 14 actually available buttons for XInput
- [Input] Add comments, and elaborate on unmapped joypads in class documentations
- Godot Randomly Crashes even when idle, Event Viewer says it's dxgi faulting
- Engine supports multiple translation objects per locale but `TranslationServer.get_translation_object` is only capable of fetching one
- Can't have a null resource in import defaults of EditorImportPlugin
- Docs
- C++ not yet supported