godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- The program interface is not compatible with my device screen
- Godot Editor Crash if base = 0 or 1 [String.num_uint64(number, base, capitalize_hex)]
- 4.3: `@export var texture_var := Texture2D` export all classes
- Core: Fix String::num_int64(), uint64 for valid base check
- Corruption of files during system power loss or system crash
- [Android] Implement native file picker support
- Improve "No meshes to bake" LightmapGI error dialog in the editor
- [3.x] Fix button click detection when `Tree` is rotated
- Add alpha channel display to vec4 previews of visual shader nodes
- Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items
- Docs
- C++ not yet supported