godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Tearing when using UV to access an array of sampler2d's
- Don't create rendering device or parse glsl shader in headless mode
- Fix to occlusion culling where all math is based on Euclidean distance.
- Auto Brace Complete editor setting is incorrectly described
- Lightmap bake crash at the beginning of the baking
- AnimationPlayer Node Doesn't Function Correctly with Negative Speed Scale
- Spatial Shader ALPHA makes mesh draw over NavigationMesh3D nav mesh and other visual nodes
- Documentation: Store enum descriptions in XML files
- Improve GDScript `range()` description
- Autoloads in editor are loaded before GDExtensions
- Docs
- C++ not yet supported