godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Referencing other custom class from inner class will generate same custom class script as a built in script, and replace other custom class nodes' scripts with that built in script.
- Incorrect parsing error 'Cannot use subscript operator on a base of type "null"'
- _unhandled_key_input's 'event' argument does not have InputEventKey as its type
- Add ability to disable shadow blur on `StyleBoxFlat`
- [LSP] Scripts doesn't begin with `extends` in the first line shows 'can't find symbols' in the outline
- Reading from a 2 dimensional array in multiple threads results in values that are not in the array
- Packet Loss in unreliable UDP localhost
- Add `EditorHelpBitTooltip` as a child of `p_target` to avoid jitter
- ```icon_hover_pressed_color``` not working for Buttons
- Document safety with `ResourceLoader` and `ConfigFile` when loading potentially untrusted files
- Docs
- C++ not yet supported