godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Godot DAP "Completions Request" from the DAP spec is not implemented
- Documentation: Add tip to use more specific return type for `_iter_get()`
- TileMap Editor: Switching between Select and Draw/Rect/Paint should switch modes.
- Expanded polygon editor closes when selecting another tile
- Many properties in _get_property_list() slows down instantiate() by 2-8x.
- @export_tool_button breaks when changing the script contents
- SceneImportSettings update_timer should be a oneshot.
- Added get_open_scenes_roots API to Editor Interface to retrieve all opened scenes root nodes
- Skeleton Path is not assigned correctly when importing a glb with bound MeshInstance as a child of BoneAttachment
- Reduce allocations when solving path in `AStarGrid2D`
- Docs
- C++ not yet supported