godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Improve detection of ccache on Mac
- Make module dependency check recursive
- Optimize `SceneTreeEditor::_update_node_tooltip()`
- Some debugger tabs break editor UI at minimal window width
- Breakpoints width is far too low, making it easily overlooked
- `Transform3D.rotate_local` does not rotate as expected
- 4.x crash on mobile renderer on MacOS 15 (intel CPU, Radeon Pro 455)
- The speed and loop properties did not take effect when converting the sprite image to SpriteFrames object and saving it
- Fog aerial perspective does not blend seamlessly into the sky
- 4.4 Dev 3. Inbuilt functions that return dictionaries do not return a correct fully typed dictionary.
- Docs
- C++ not yet supported