godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1032 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- draw() signal is emitted twice on Control Nodes but not Node2d
- Shader compile error running android godot editor on chromebooks
- Use dithering when performing SSR roughness to improve quality
- Can't preview FPS on the animation panel when editor language is set to ko (Korean)
- When initializing a packed scene, if the packed scene root has a script that chooses a parent on _init(), causes errors and will cause segfault.
- Debug Breakpoint are not triggered in Web Exports
- Input.joy_connection_changed bug on disconnect joypad.
- 2D contact points at incorrect position, incorrect body interaction
- [GUI] Implement Properties that can Recursively Disable Child Controls' `Focus Mode` & `Mouse Filter`
- Pixel font renders impossibly small size on tooltips
- Docs
- C++ not yet supported