godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1069 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Make "OK" button text contextual in GroupsEditor and SceneTreeDock
- Clarify that secure websocket connections need valid certiifcates on Web
- Noticable mouse jitter, but only when mouse mode is `Input.MOUSE_MODE_CAPTURED`
- Use GDShader when referring to the Godot Shader Language
- Editor freezes, when Control node edit (show/hide)
- Fix error on `New Viewport Texture` in Editor Inspector
- Style: Detect unnecessary semicolons via `clang-tidy`
- Mac Safari accent-picking window can still be visible after hiding an edited LineEdit
- Add auto start to particle emitters
- Update Camera2D::set_zoom() function error message
- Docs
- C++ not yet supported