godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1022 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- FileDialog unable to be interacted with when launched from PopupWindow
- Enable automatic translation of context menus in `TextEdit`, `LineEdit`, and `RichTextLabel`
- Hot reload of @tool scripts stops working after first reload
- StreamPeerGzip::finish() fails when compressing with Condition "err != (p_close ? 1 : 0)" is true. Returning: FAILED
- Parser error on lambda corner case
- Add "Inspect Native Shader Code" to shader inspector and shader editor
- Export of GDExtension files that were excluded still appears in extension_list.cfg resulting in errors during startup
- Add an ObjectDB Profiling Tool
- ColorPicker: Ignore TextureRect expand mode during legacy picking
- VisualShader: Add a CoordinateSpaceHelper node and add proper `mat4 * vec4` operation to TransformVecMult node
- Docs
- C++ not yet supported