godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Rendering performance regression after upgrading from Metal 3.1 to 3.2 (macOS Sequoia 15.0)
- Improve variable naming in `EditorInspector::update_tree`
- [Tree] Allow disabling auto generated tooltip for `TreeItem`
- PackedInt32Array handling in Editor is broken, SoftBody almost unusable.
- `TreeItem` tooltip is repeating the item's text by default.
- Empty custom RichTextEffect is misplacing some ligature glyphs
- Unexpected resizing behavior between Godot Simulator and mobile hardware.
- OpenXR: Add support for binding modifiers
- Add method to swap array elements
- `clip_children` not working with new WebKit
- Docs
- C++ not yet supported