godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix `Editor` crash on import when `MethodBind` is null.
- Controller name returned on macOS does not match other platforms
- Make use of NavigationObstacle3D's transform
- Fix type of `graph_elements_linked_to_frame_request` signal
- Importing a sprite crash deletes project
- Some `CanvasItemEditor` cleanup.
- Testing XR game without a headset connected produces two errors and one warning
- Autocompletion: Add arghint for annotations
- APNS token signal and variable
- 2D Jiggle physics working in wrong direction
- Docs
- C++ not yet supported