godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1037 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Properties duplicated in Remote SceneTree inspector
- Tilemap horizontal line flicker due to texture atlas not having gaps between tiles (fixed in 4.x)
- Focus (f, 3D) doesn't reset/recalibrate zoom range
- Label text glitches with resized custom project font
- Some shortcuts for switching scripts in the editor don't work
- KinematicBody2D slides across screen when C# script is added.
- Texture added to Tilemap does not persist after the saved project has reloaded
- Game randomly crashing about 2 times per hour when exported to HTML5 (wasm Uncaught RuntimeError)
- Bitmap font format extension discrepancy through editor
- Can't use custom light shader if vertex shading is enabled
- Docs
- C++ not yet supported