godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add Swappy & Pre-Transformed Swapchain
- Light2D only has a brightness precision of .01
- C# running in Godot is about 5x slower than running it from a Console app
- Animated TileMapLayer Tiles Won't Pause When The Tree Is Paused
- Use `qoa.c` and custom compress procedure
- Add universal sign support for index macros
- Export MeshLibrary - Apply MeshInstance Transform does not work for GLTF-based Node3D
- Error [ Condition "p_elem->_root" is true. ] spamming the console
- Make `Node.is_processing()` more descriptive about the behavior.
- Inspector folding not working properly.
- Docs
- C++ not yet supported