godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Gradient.sample() behaving differently when passed a negative number, if created by script or loaded by file
- after update to Godot 4.3 frequent in-game freezes
- When running in Wayland, taskbar and window icons do not use Godot icon because Godot does not use a consistent `app_id` throughout its execution
- get_gravity() doesn't update after move_and_collide()
- Export size of windows desktop executable increased in 4.3 compared to 4.2.2
- After I upgraded my Godot from version 4.2 to 4.3, I encountered a persistent error related to text_server_adv every time I opened the project. (macOS Sequoia, Chinese system font)
- False velocity values on moving elements when camera reaches a stop
- JNI Error, cant call Android plugin method with ByteArray (equivalent of java's byte[]) as return
- viewport texture pre-multiplied alpha values differ between compatibility and forward+ (compatibility is correct)
- [Asset library] My uploaded project's page broke (?) and is inaccessible after a weird asset edit behaviour.
- Docs
- C++ not yet supported