godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1017 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Deadlock in `EditorNode::immediate_confirmation_dialog` when importing in headless mode with GDExtension
- InputEventScreenDrag and InputEventScreenTouch event.index are bug values on iOS/iPadOS web export
- Add build option to fully disable ANGLE support.
- Fix culling with infinite projection matrix
- Core: Add dedicated `BitField` template
- "--test" cannot be used as a user-provided argument after the separator (either "--" or "++") anymore
- Don't warn about use of non-static member identifiers in static functions
- Add webmidi support
- Migration to Parallax 2D node could update the attach script during migration
- Fix particle jitter when scene tree is paused
- Docs
- C++ not yet supported