godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- blend file does import but will not render materials/textures correctly
- ResourceLoader.load_threaded_get_status returns THREAD_LOAD_LOADED after ResourceLoader.load_threaded_request with invalid path
- POINT_COORD shader builtin is broken on Windows
- "vkCreateGraphicsPipelines failed with error -3" errors after OS upgrade.
- `GPUParticles3D` collision point is unpredictable depending on particle collision speed
- Setting button to pass mouse events makes clicking difficult on Android
- C# Compute Shaders run significantly slower than GDScript compute shaders. (Godot 4.3 RC3)
- Godot crashes after ```Index p_index = 0 is out of bounds (size() = 0)``` error.
- 3D Omni Lights cut in half after exporting to Web
- Overlapping collision reports are non-deterministic when clicked despite sorting.
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- C++ not yet supported