godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Setting button to pass mouse events makes clicking difficult on Android
- C# Compute Shaders run significantly slower than GDScript compute shaders. (Godot 4.3 RC3)
- Godot crashes after ```Index p_index = 0 is out of bounds (size() = 0)``` error.
- 3D Omni Lights cut in half after exporting to Web
- Overlapping collision reports are non-deterministic when clicked despite sorting.
- Release build has tree_exiting error that doesn't occur in debug build/editor (Windows, MinGW/GCC LTO regression)
- Can I use part of a sprite as the light texture?
- Misleading return value on Object::call_deferred
- Prompt user to terminate if quitting while project is running
- When I add a script file into the project tree and then open it with File > Open inside godot, it doesn't get added to the project and there is no prompt or button or context menu entry to do so
- Docs
- C++ not yet supported