godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Cannot export C# array of type Vector2I, Vector3I, Vector4I: "GD0102: The type of the exported field is not supported"
- RayCast2D detects object at previous position, if that object has just moved
- Timer emits timeout sooner than it should when initialized together with the scene
- Add `--force-console` option to force the creation of a console on Windows
- Invalid case for `PlaceHolder` & `UserData` in GDExtension function pointers
- Create RangeInt and EditorSpinSliderInt, int64_t versions of Range and EditorSpinSlider.
- GraphEdit mouse input still triggers node actions (such as showing a node creation dialog) when Space is held to pan
- Improve theme editor responsiveness when adding / removing overrides
- Texture2Drd nested in ShaderMaterial keeps completely white once an empty RID was assigned to it
- Prevent `void` array to be used as a return type of function in shader
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- C++ not yet supported