godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix a bunch of issues found by static analyzer.
- `GPUParticlesCollisionSDF3D` only bakes geometry that has its own parent node as ancestor
- Check before adding a duplicate mapping to an action in the Input Map editor
- [3.x] Support empty string markers for translations
- GDShader parser should give errors in incorrect usage of `const` and certain array type declarations
- Pop when enabling audio filter, such as LowPassFilter
- Creating Android additional pack files (DLC) always includes .NET runtime when using Mono version
- Tooltips do not close itself when hovered to nearby elements that is the same element as before.
- Wayland completely unreceptive to touch input
- Read "key" option of the [img] tag of RichTextLabel
- Docs
- C++ not yet supported