godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- External editor not opening file from Stack Frames
- Fix lookup symbol for enum members to search a correct code definition
- Event metadata is missing in `_input()` when events are passed through `Input.parse_input_event()`
- BaseMaterial3D clearcoat rendering is broken with material roughness set to 0.0 in Forward+/Mobile
- Area2D mouse events (Entered and Exited) not working when CollisionShapes are overlapping.
- `Trying to call an async function without "await".` false positive when calling `Callable.get_object()` on an awaiting callable
- Godot crashes a lot when launching the game
- Add method for getting packet flags from ENetPacketPeer
- When a .po (translation file) gets updated externally I get an error about No loader found for resource ... expected type: TranslationPO
- Signal `editor_description_changed` not disconnected on SceneTreeDock refresh
- Docs
- C++ not yet supported