godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Toggle fullscreen mode when pressing Alt + Enter by default
- Callback from animation tree gets called forever if in the end of an animation
- Ray slows down before the collision
- Abnormal Android audio recording
- Godot Editor Drag and Drop Lag on MacOS
- `ptrcall` handles `godot_array` return values inconsistently with regards to initialization
- C# signals leak Orphan StringName
- Delete, rename, open confuses godot editor.
- the game suddently crash without error
- instances_cull_ray not reliable when scene translated, rotated and/or scaled.
- Docs
- C++ not yet supported