godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [C#] Custom `VisualShaderNodeCustom` scripts are not recognized as shader nodes in Godot 4.2+
- Add extra padding to Revert button, to make it easier to hit
- PopupMenu: Add ui_focus_next and prev to navigation
- GDScript: Fix: update member cache of subclasses
- GLTF: Return the error file path when an import fails.
- GDScript function calls have unexpected overhead
- Bezier track animate position of node2D correctly in Editor , but not correct during gameplay
- Fix unintended frustum culling
- Some non-gamepad devices opened as gamepads on Linux
- After loading PCK file, called DirAccess.DirExistsAbsolute method, passing the existing path, returns false.
- Docs
- C++ not yet supported