godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- GLTF: Return the error file path when an import fails.
- GDScript function calls have unexpected overhead
- Bezier track animate position of node2D correctly in Editor , but not correct during gameplay
- Fix unintended frustum culling
- After loading PCK file, called DirAccess.DirExistsAbsolute method, passing the existing path, returns false.
- Window is always on top doesn't work if User interacts with FileDialog
- After Oculus key on Native Quest, the is_mouse_button_pressed (LMB) is always true
- Second instances of running exported macOS projects do not get opened file paths in launch arguments
- [Tests] Add check for argument name validity
- Incorrect mouse event position y precision in maximized window with content_scale_factor
- Docs
- C++ not yet supported