godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix unintended frustum culling
- Some non-gamepad devices opened as gamepads on Linux
- Add validation to glTF importer for Blendshape and Animation
- After loading PCK file, called DirAccess.DirExistsAbsolute method, passing the existing path, returns false.
- Window is always on top doesn't work if User interacts with FileDialog
- After Oculus key on Native Quest, the is_mouse_button_pressed (LMB) is always true
- godot 4.3, shader issue
- Fix some non-gamepad devices opened as gamepads on Linux
- Second instances of running exported macOS projects do not get opened file paths in launch arguments
- [Tests] Add check for argument name validity
- Docs
- C++ not yet supported