godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Allow platform exporters to self-exclude from editor builds
- [RFC] Use DXGI to present OpenGL frames on Windows
- After parser error, exported members become null (or NodePaths become empty)
- VariantParser: Ensure all parse errors have an explanation
- [VisualShader] Default vec4 options are very hard to write to
- Godot hangs when using ".GetAwaiter().GetResult()" in overrided Godot's method (e.q. _Ready)
- In code comments, single or double quote inside pair of brackets breaks bracket matching, showing brackets in red when near caret
- Fix invalid string to int cast yields 0.
- Problems with BoolVariable import in SCons 4.8.0
- Incorrect shading on normal mapped models with skeleton when using compatibility renderer
- Docs
- C++ not yet supported