godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Preserve visual layer of meshes in GridMap nodes
- Vulkan Mobile: LightmapGI baking makes environment light twice as dark as it should be
- OpenGL: Baking lightmaps has broken emissive material properties
- OpenGL: `Condition "t->is_render_target" is true.` is printed every time LightmapGI is baked with Environment mode set to Scene or Custom Sky
- OpenGL: Selecting a lightmap EXR texture in the FileSystem dock prints an error about SamplerCubeArray not being supported
- Godot C# Registers Derived Script Types Incorrectly as Supertype, and Other Cross Language Problems
- Don't init cubemap preview shader in Compatibility mode
- Windows: Update and redraw during window resize
- [X11] Fix popup window cannot get mouse information when running in WSLg
- Focus code editor on double click on debugger error instead of single click
- Docs
- C++ not yet supported