godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1035 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Renaming a file updates it in the editor but doesn't rename it on the disk if its only the letter cases
- Fix ViewportTexture's "has_alpha()" returning false when the SubViewport it's from, has "transparent_bg" turned on.
- LightmapGI fails to bake on mobile devices
- Editor window resizing on Wayland doesn't work (GNOME with tiled window)
- 2D WorldEnvironment Glow depends on the camera Zoom
- Godot editor crashing due to illegal instruction (Ubuntu VM)
- "Random" crash when not using compatibility render, with no debug info
- Add node active feature and corresponding lifecycle methods
- [C#] `GodotObject.Connect()` has too long description in Visual Studio tooltip
- Physics Interpolation - First use of `get_global_transform_interpolated()` can result in streaking
- Docs
- C++ not yet supported