godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- When C#'s ToString is not implemented, it still overrides GDExtension's _to_string
- Active script changing when autosaved
- Add ability to include built-in include files
- Occlusion Culling falsely culls large objects visible through small openings when touching the edge of the viewport
- Remote Debugger Inspector Bug: Error when trying to decode Variant
- Cursor disappears in editor at the end of long lines if Code Font Size set to 15
- Fix gap in primitive circular meshes due to floating point error
- Clipping in a SubViewport with transparent background is broken
- GridMap editor debug visuals broken since deferred call was changed to Callable
- `EditorExportPlugin` docs: Workaround for `CompressedTexture2D` behavior
- Docs
- C++ not yet supported