godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Extra border in editor documentation tooltips due to nested panels
- Add support for scene reload shortcuts in running project window
- Meshes with a negative scale have incorrect normals when using `cull_disabled` and `cull_front` render modes
- Store script states for built-in scripts
- Update canvas layer size and control after project settings changed.
- Overhaul CanvasItem documentation (no `draw` methods)
- Behavior of `String::num` causes parse error for large float fields in Godot inspector
- Fix GraphNode slots don't account for rotation.
- Preserve existing alpha channel when using Normal Map Invert Y import option
- Implement `KHR_node_visibility` in the GLTF module
- Docs
- C++ not yet supported