godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1016 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Behavior of `String::num` causes parse error for large float fields in Godot inspector
- Fix GraphNode slots don't account for rotation.
- Preserve existing alpha channel when using Normal Map Invert Y import option
- Implement `KHR_node_visibility` in the GLTF module
- Screen Space Reflections do not show in screen texture
- Mouse cursor disappears when hovered over any editor text fields.
- Creating a new Gradient2D resource shows up as pink
- Fix ColorPickerButton toggle mode has no effect on color picker visibility.
- Use collapsed arrow for `OptionButton` and `EditorResourcePicker`
- 2D Camera viewport rounding error with subpixel position of 0.5 with "Snap 2D Transforms to Pixel" enabled
- Docs
- C++ not yet supported