godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Remote Debug is available for Web exports even if there's no debug template available
- Fix default values for texture channels in BaseMaterial3D shader conversion
- Queue free on node with script running async coroutine with tree timer still lets coroutine run one last time on next frame
- (EditorInspectorPlugin) `add_property_editor()` sometimes fails to catch stale reference before casting, crashes editor with segfault error.
- If Prefer native menu is enabled after displaying a popupmenu at least once, it displays in odd location
- Linking a PopupMenu to a StatusIndicator forces the PopupMenu to use the Prefer Native Menu option
- Texture does not update in running game if changed in project. Game needs to be restarted.
- Add support for struct uniforms in shaders
- Optimizations to mikktspace.c
- [Android] Huge startup slowdown using .mo files
- Docs
- C++ not yet supported