godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- TileSet editor with low performance using the tile grid.
- `GPUParticlesCollisionBox3D` and `GPUParticlesCollisionHeightField3D` produce different results in the same setup
- Import a large glb file (778MB) which contains 800 models will crash the editor.
- `GPUParticlesCollisionSDF3D` does not seem to have any visible effect on particles
- Button groups don't work with packed scenes
- `force_drag()` does not immediately update cursor
- Core: Add `[[nodiscard]]` to string-like classes/structs
- CharacterBody3D collision lagging behind it's visual representation.
- AStar3D Class sometimes fails to return a path when using get_point_path() despite the all the points leading to the target position are connected
- get_overlapping_areas() detects areas with monitorable == false
- Docs
- C++ not yet supported