godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Runtime TileData Z-Index modifications are reset after TileMapLayer _rendering_update
- Mention `fmod()` when relevant in GDScript error message about modulo types
- Document ways to bypass certain GDScript warnings in the messages themselves
- Hue Variation not applied in CPUParticles2D if hue variation curve is unset
- Viewport does not retain new camera settings when set via EditorPlugin
- Dev assert on editor exit: 1 shaders of type ParticlesShaderRD were never freed
- `SpinBox` and `EditorSpinSlider` do not take into account that `min_value` may have more decimals than `step`
- LineEdit breaks when using circumflex or acute accent characters
- Can not play animation in sub thread
- Tabs unaffected by shaders applied to TabContainer
- Docs
- C++ not yet supported