godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Godot Removes script_type from resource when loading on Windows for the first time
- Updating Area2D collision layer does not emit entered signal of already intersecting Area2Ds
- Terrible performance with more than a few CharacterBody3D's moving around in a production level.
- Improve error logic when trying to import a texture larger than 16384 pixels on either axis
- With Wayland enabled Godot windows often show the wrong icon in Alt+Tab switcher in GNOME
- Display DPI scaling (Microsoft Windows Setting) leads to incorrect canvas size in web export with ALL Canvas Resize Policy
- Un-negate the origin of INV_VIEW_MATRIX when using doubles builds of the engine
- Array.remove( int position ) accepts String as an argument instead of throwing error
- Resource "Save as..." should change the resource path of current node, but now it change all the references
- Incorrect lerp usage with deltatime for camera smoothing (and probably other things too)
- Docs
- C++ not yet supported