godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- OpenXR - timing issue with xrEndFrame
- Glitching happens when the camera moves continuously, on sprites or ColorRects with hard edges
- Material3D appears in multi node edit inspector window but cannot be multi edited.
- RootMotionView is considered for bounding box
- CanvasGroup culls (disappears) too early
- GraphEdit get_children() always returns internal child '_connection_layer'
- No symbols in path's on files_dropped
- Using .reparent() on a BoneAttachment3D during runtime breaks it.
- Neighbour submenu requires extra mouse move to popup
- AnimationPlayer doesn't discards track cache immediately after changing the animation
- Docs
- C++ not yet supported