godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1054 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- GraphEdit get_children() always returns internal child '_connection_layer'
- No symbols in path's on files_dropped
- Using .reparent() on a BoneAttachment3D during runtime breaks it.
- Neighbour submenu requires extra mouse move to popup
- AnimationPlayer doesn't discards track cache immediately after changing the animation
- Godot Window Offsets 1 Pixel Up & Down When Open
- Unexpected change of color for editable children in Scene Tree dock in 3.6-beta5
- ColorPickerButton toggle mode has no effect on color picker visibility
- Animation Tree panel: zooming on Animation Blend Tree nodes show blurry text
- No UndoRedo inspector hook callback on multiple simultanious edits.
- Docs
- C++ not yet supported